Friday, November 7, 2014

Important Factions changes

Some new important changes have been made to factions on The Nations of Hysteria.
The most important change made to factions were,

  • Factionless players can not be attacked or killed by other players.
  • Factionless players can not attack or kill other players.
  • If a Factionless player enters some factions land that faction has the right to protect their property.
  • Factionless players have the right to fight other players in faction land or warzone.
  • The faction bank has been reduced in price.
    • "econ Cost Claim Wilderness": 30.0,
    •   "econ Cost Claim From Faction Bonus": 30.0,
    •   "econ Claim Additional Multiplier": 0.5,
    •   "econ Claim Refund Multiplier": 0.7,
    •   "econ Cost Create": 10.0,
    •   "econ Cost Owner": 1.0,
    •   "econ Cost Sethome": 40.0,
    •   "econ Cost Join": 0.0,
    •   "econ Cost Leave": 20.0,
    •   "econ Cost Kick": 0.0,
    •   "econ Cost Invite": 0.0,
    •   "econ Cost Home": 0.0,
    •   "econ Cost Tag": 0.0,
    •   "econ Cost Desc": 0.0,
    •   "econ Cost Title": 0.0,
    •   "econ Cost List": 0.0,
    •   "econ Cost Map": 0.0,
    •   "econ Cost Power": 0.0,
    •   "econ Cost Show": 0.0,
    •   "econ Cost Ally": 0.0,
    •   "econ Cost Enemy": 10.0,
    •   "econ Cost Neutral": 0.0,
    •   "bank Enabled": true,
    •   "bank Members Can Withdraw": true,
    •   "bank Faction Pays Costs": true,
    •   "bank Faction Pays Land Costs": true,
    •   "Worlds No Claiming": ["Hysteria_2_the_end"]
    •   Worlds No Power Loss ["Adventure", "Hysteria_2_the_end"]
  • Faction Mobs
    • All power costs are temporary to avoid players from creating a fast army.
    • Once faction mobs die they must be re-purchased.

    • Sets the model of the mobs. Can be 0 (skeleton), 1 (zombie) or 2 (pigzombie)
    • spawn Limit Total for whole world: 300
    • attack Mobs: true
    • attack Zombies: true
    • no Friendly Fire: true
    • alert Allies: true
    • feed Enabled: true
    • feed Amount: 5
    • Max mobs Per Faction: 15
    • display Mob Faction: true
    • mob Speed: 0.3
    • mob Patrol Speed: 0.2
    • mob Nav Range: 64
    • Archer:
    •  enabled: true
    •   maxHp: 30
    •   damage: 0
    •   powerCost: 5.0
    •   moneyCost: 200.0
    •   drops: 0
    • Mage:
    •   enabled: true
    •   maxHp: 30
    •   powerCost: 5.0
    •   moneyCost: 250.0
    •   drops: 0
    • Swordsman:
    •   enabled: true
    •   maxHp: 30
    •   damage: 0
    •   powerCost: 5.0
    •   moneyCost: 150.0
    •   drops: 0
    • Titan:
    •   enabled: true
    •   maxHp: 60
    •   damage: 0
    •   powerCost: 5.0
    •   moneyCost: 500.0
    •   drops: 0
Here is a link to all of the factions commands and descriptions of what they do.

Dragontamer18

No comments:

Post a Comment